Module Code: BAAWE7GB
Long Title Games and Behaviour
Title Games and Behaviour
Module Level: LEVEL 7
EQF Level: 6
EHEA Level: First Cycle
Credits: 5
Module Coordinator: Michael Goldrick
Module Author: Michael Goldrick
Departments:  
Specifications of the qualifications and experience required of staff  
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Understand the basic theories of gamification and behaviourism.
LO2 Understand the ethical and pedagogical concerns when using digital tools for learning/teaching
LO3 Apply gamification techniques to digital learning/teaching tools
LO4 Use and evaluate existing digital learning/teaching tools that implement gamification techniques
LO5 Identify appropriate engagement techniques for different demographics
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Entry requirements  
 

Module Content & Assessment

Indicative Content
No indicative content
Assessment Breakdown%
Coursework100.00%

Assessments

Full Time

Coursework
Assessment Type: Essay % of total: 30
Assessment Date: n/a Outcome addressed: 1,2
Non-Marked: No
Assessment Description:
Critically analyse 2 digital platform that use gamification or behaviourist techniques. Compare their effectiveness within the demographics of learners in your specialisation.
Assessment Type: Presentation % of total: 30
Assessment Date: n/a Outcome addressed: 2
Non-Marked: No
Assessment Description:
Present a case study on a tool/forum/group that has developed or is in danger of developing negative ethical considerations
Assessment Type: Project % of total: 40
Assessment Date: n/a Outcome addressed: 3,4,5
Non-Marked: No
Assessment Description:
Create a short course which would be appropriate to learners on your the appropriate stream. Use gamification/behaviourist techniques to attempt to increase participant engagement.
No End of Module Assessment
No Workplace Assessment
Reassessment Requirement
Repeat failed items
The student must repeat any item failed

NCIRL reserves the right to alter the nature and timings of assessment

 

Module Workload

Module Target Workload Hours 0 Hours
Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture No Description 2 Every Week 2.00
Independent Learning No Description 8.5 Every Week 8.50
Total Weekly Contact Hours 2.00
 

Module Resources

This module does not have any book resources
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: