Module Code: H06OOP
Long Title Object Oriented Programming
Title Object Oriented Programming
Module Level: LEVEL 6
EQF Level: 5
EHEA Level: Short Cycle
Credits: 5
Module Coordinator: FRANCES SHERIDAN
Module Author: FRANCES SHERIDAN
Departments: School of Computing
Specifications of the qualifications and experience required of staff

MSc Degree in Computing or cognate discipline, or the equivalent experience in industry as programmer.

 

Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Apply theoretical concepts to a range of contexts and problem domains
LO2 Formulate computer program solutions to well defined abstract problems
LO3 Design, develop, test and debug moderately complex object-oriented programs
LO4 Identify and discuss object-oriented design principles and design patterns in a given object-oriented design.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Entry requirements

Learners should have attained the knowledge, skills and competence gained from stage 1 of the BSc (Hons) in Computing.

 

Module Content & Assessment

Indicative Content
Inheritance
• Introduction to Inheritance • The role of reuse and inheritance
Polymorphism
• How to utilize polymorphic constructs in programming
Polymorphism and Inheritance
• Use of support libraries from external sources • Revision of Polymorphism and Inheritance
Array Lists
• Arrays of Objects • Introduction to Java Collection Framework Using ArrayLists in Java • Two-Dimensional Arrays
File Input and Output
• File and FileDialog Object. • Low-Level File I/O. • High-Level File I/O. • Creating and Handling Exceptions. • Object I/O.
Principles of good Object Oriented Design
• Object Programming Principles • Object Oriented Programming Principles i.e. SOLID, GRASP
Design Patterns
• What are Design Patterns? An Introduction to Design Patterns – object-oriented software design patterns • Creational Design Patterns (e.g. Singleton Pattern) • Structural Design Patterns (e.g. Decorator Pattern) • Behavioural Design Patterns (e.g. Observer Pattern)
GUI Objects and Event Driven Programming
• GUI Objects • Positioning GUI Objects • Event Handling • Handling Multiple Events
Regular Expressions
• Introduction to Regular Expressions • Developing programs for data processing activities (e.g., data extraction, cleaning, merging, aggregation, analysis, reporting) using regular expressions
Software Testing
• The importance of testing • Methods of testing • Writing a Unit Test • Preconditions and post conditions • Black Box and White Box
OOP Programming other than Java
Java vs Programming Language
File I/O & Exception Handling
• File and FileDialog Object • Low-Level File I/O • High-Level File I/O • Creating and Handling Exceptions • Object I/O
Data Connectivity
• Database Programming - CRUD
OOP Programming in another programming language
• Java vs Another Programming language
Assessment Breakdown%
Coursework100.00%

Assessments

Full Time

Coursework
Assessment Type: Continuous Assessment % of total: 40
Assessment Date: n/a Outcome addressed: 1,2,3,4
Non-Marked: No
Assessment Description:
Each week student will submit program code to the Moodle server for grading. Student will be supplied with an interface specification for the program(s) and the grading will be conducted via automated unit testing based on unknown inputs. Students will be examined on their ability to convey understanding of the programs which they have developed.
Assessment Type: Project % of total: 10
Assessment Date: n/a Outcome addressed: 1,2,3,4
Non-Marked: No
Assessment Description:
Students will work in groups to create an OOP programming in another language other than Java.
Assessment Type: Practical % of total: 50
Assessment Date: n/a Outcome addressed: 1,2,3,4
Non-Marked: No
Assessment Description:
The students will have to develop solutions to programming problems relevant to all material covered in the module using a proctored computer in an examination environment. There will be a written component to assess the student ability to determine errors in a program.
No End of Module Assessment
No Workplace Assessment
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination. Project that meets all learning outcomes is provided to the student.

NCIRL reserves the right to alter the nature and timings of assessment

 

Module Workload

Module Target Workload Hours 0 Hours
Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture No Description 24 Every Week 24.00
Lab No Description 24 Every Week 24.00
Independent Learning No Description 77 Every Week 77.00
Total Weekly Contact Hours 48.00
Workload: Part Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture No Description 24 Every Week 24.00
Lab No Description 12 Every Week 12.00
Independent Learning No Description 89 Every Week 89.00
Total Weekly Contact Hours 36.00
 

Module Resources

Recommended Book Resources
  • Vaskaran Sarcar. (2016), Interactive Object Oriented Programming in Java, Apress, p.211, [ISBN: 978-1-4842-2543-1].
Supplementary Book Resources
  • Herbert Schildt. (2017), Java: The Complete Reference, Tenth Edition, McGraw-Hill Education, p.1344, [ISBN: 978-1259589331].
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: