The teaching strategy involves the use of lectures, tutorials, independent learning, class discussions and formative assessment as appropriate. Additionally, learners will also have access to web based support.
Learning Environment:
Learning will take place in a classroom/lab environment with access IT resources. Learners will have access to library resources, both physical and electronic and to faculty outside of the classroom where required. Module materials will be placed on Moodle, the College’s virtual learning environment.
Module Description:
The aim of the module is to provide learners with an understanding of the principles of animation, how an animation is created from start to finish and to identify good practice in existing animation works. It develops the student’s conceptual and technical skills in animation and enables them to master virtual image processing using the latest technologies and tools.
Learning Outcomes
On successful completion of this module the learner will be able to:
LO1
Understand the basic principles of animation and recognise the different methodologies, platforms and design issues in animation
LO2
Create a storyboard and task list for animation
LO3
Develop and design a 3D animation using a range of techniques
LO4
Identify good practice in existing animation works such as characters, narrative structure and visual language
Pre-requisite learning
Module Recommendations
This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
No recommendations listed
Requirements
This is prior learning (or a practical skill) that is mandatory before enrolment in this module is allowed. You may not enrol on this module if you have not acquired the learning specified in this section.
No requirements listed
Module Content & Assessment
Indicative Content
Theory of Animation (50%)
• Principles and history of Animation in digital and virtual media
• Characteristics of animation – concept-making, visual language and production techniques
• Development of an animation from concept to completion
• Storyboarding
• Creating a character, visual effects
• Animation and sound
• Computer generated animations
3D Graphics and Animation (50%)
• Overview of 2D/3D animations
• Short 2D animations
o Styles
o Narratives
o Texture and mapping
o Storyboarding techniques
o Key framing
o Onion Skinning and Tweening
o Application used: Blender, Fireworks and Flash
• Rendering animations
• Basics of character animation i.e. blend
Assessment Breakdown
%
Coursework
100.00%
Full Time
Coursework
Assessment Type
Assessment Description
Outcome addressed
% of total
Assessment Date
Practical
n/a
1,2,3,4
100.00
n/a
No End of Module Assessment
No Workplace Assessment
NCIRL reserves the right to alter the nature and timings of assessment
Module Workload
Workload: Full Time
Workload Type
Workload Description
Hours
Frequency
Average Weekly Learner Workload
Lecture
No Description
24
Every Week
24.00
Tutorial
No Description
12
Every Week
12.00
Independent Learning Time
No Description
89
Every Week
89.00
Total Hours
125.00
Total Weekly Learner Workload
125.00
Total Weekly Contact Hours
36.00
This module has no Part Time workload.
Module Resources
Recommended Book Resources
Steven J. Gortler 2012, Foundations of 3D Computer Graphics, The MIT Press [ISBN: 9780262017350]