Module Code: H6TCL
Long Title Technology and Learning
Title Technology and Learning
Module Level: LEVEL 6
EQF Level: 5
EHEA Level: Short Cycle
Credits: 5
Module Coordinator: Sam Cogan
Module Author: Sam Cogan
Departments: NCI Learning & Teaching
Specifications of the qualifications and experience required of staff  
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Identify a range of relevant technologies (including classroom technologies, internet based, mobile communication) and apply them.
LO2 Develop and evaluate simple multimedia materials for a variety of learning settings.
LO3 Utilise and evalute technologies in an appropriate context
LO4 Understand basic relevant web development techniques
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Entry requirements  
 

Module Content & Assessment

Indicative Content
Introduction to learning and technologies
• Learning technologies defined • History of learning and technology • Varieties of learning technologies • Benefits of learning technologies • Adoption of technology
Audio/Visual Multimedia
• Multimedia definition • Copyright • cross platform concerns • Animation • Video • Audio • Digital presentations
Digital sharing
• Definition • Blogging • Vlogging • Streaming • Wikis • Social networking • Social network analysis • Forums
Flipped classroom
• Definition • Flipped classroom models • Future directions • Content creation • Sourcing content
Hardware
• Interactive white boards • Clickers • Tablet devices
Mobile learning
• BYOD • Device constraints • Benefits & best practice
Blended learning
• Definition • Blended Learning Models in Higher Education • Blended Learning Models at the workplace • Future directions
Personal and professional technologies
• Productivity tools • Planning tools • Communication tools • Adoption of technology
Assessment Breakdown%
Coursework100.00%

Assessments

Full Time

Coursework
Assessment Type: Presentation % of total: 30
Assessment Date: Week 6 Outcome addressed: 2,3
Non-Marked: No
Assessment Description:
Students will give a presentation on a topic of their choice, utilising technology to enhance the learning experience.
Assessment Type: Practical (0260) % of total: 30
Assessment Date: Week 9 Outcome addressed: 1,3,4
Non-Marked: No
Assessment Description:
Students must engage with an online tool or course of their choice. They must then evaluate and report on their experience using a web based technology (blog, vlog, podcast, wiki etc)
Assessment Type: Assignment % of total: 40
Assessment Date: Week 12 Outcome addressed: 1,2,3,4
Non-Marked: No
Assessment Description:
Design a short course in an appropriate topic using a range of linked digital resources.
No End of Module Assessment
No Workplace Assessment
Reassessment Requirement
Repeat failed items
The student must repeat any item failed

NCIRL reserves the right to alter the nature and timings of assessment

 

Module Workload

Module Target Workload Hours 0 Hours
Workload: Part Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture per week 2 Once per semester 0.17
Lab No Description 8.5 Once per semester 0.71
Total Weekly Contact Hours 0.88
 

Module Resources

Recommended Book Resources
  • Aaron Sams. (2012), Flip Your Classroom: Reach Every Student in Every Class Every Day, International Society for Technology in Education.
  • Etienne Wenger. (2002), Digital Habitats - Stewarding technology for communities, Harvard Business School Press.
Supplementary Book Resources
  • Neal Schaffer. (2013), Maximize Your Social: A One-Stop Guide to Building a Social Media Strategy for Marketing and Business Success, Wiley.
Recommended Article/Paper Resources
  • Rebecca Maguire. (2013), Can Clickers Enhance Team Based Learning? Findings From A Computer Science Module, The All Ireland Journal of Teaching & Learning in Higher Education.
Other Resources
Discussion Note: