Module Code: H8SPR
Long Title Software Project
Title Software Project
Module Level: LEVEL 8
EQF Level: 6
EHEA Level: First Cycle
Credits: 20
Module Coordinator: ANTHONY PAUL STYNES
Module Author: ANTHONY PAUL STYNES
Departments: School of Computing
Specifications of the qualifications and experience required of staff

Master’s degree in a computing or cognate discipline.  May have industry experience also.

Proposed lecturer: Dr. Paul Stynes

Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Apply knowledge, skills and competencies acquired during the programme of study and work placement to the analysis and solution of a real-world or research problem.
LO2 Specify, design and implement a medium-to-large scale project related to the area of study.
LO3 Carry out project planning and time management activities to meet strict project deadlines.
LO4 Develop and enhance interpersonal communication, presentation and storytelling skills.
LO5 Document, present and defend the project through a technical document, presentation, and demonstration of relevant artifact or product.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Entry requirements

Learners should have attained the knowledge, skills and competence gained from stage 3 of the BSc (Hons) in Computing

 

Module Content & Assessment

Indicative Content
Module Curriculum
This module is taught over 2 semesters. A practical development project individually undertaken by the students. While faculty members may suggest topics, the Project specification is decided by the student in consultation with faculty. Students follow the typical development life cycle to produce a software application of substance. A list of typical projects is included later in this section. In Semester 1 students attend classes, consultations and seminars on immanent issues including development method, programming language and development tools. Throughout Semester 1 and 2 students work under the direction of the project supervisor. They attend regular supervision meetings and report on the project progress. At the end of Semester 1, students present a prototype to examiners, outlining their progress to date and receive feedback. In the end of Semester 2, students present the final project to examiners and produce the required documentation.
Background to Software Project
This seminar provides an introduction to Project including: - • Coding guidelines • Supervision requirements • Overview of examinations (timelines dates etc.) • Overview of projects and new technologies
Project Proposal
• Background to the project • Brief description of the approach to be followed in implementing the project • Special resources required, if any • Major implementation steps and timelines • Names of academic staff members consulted • Approval process
Ethics
Ethical Guidelines and Procedures for Research involving Human Participants Public Data Private Data Declaration of Ethics Consideration Ethics Application form
Time and Project Management
This seminar will give students an overview of how to use their time effectively and how to manage multiple tasks at the same time. The primary focus will be on how a student can best manage their time to reach their project goals.
GitHub
This seminar will give an overview on how to use GitHub for code versioning. Students are requested to have a GitHub Account set up before attending this class.
Requirements Gathering
This seminar will give an overview on requirements gathering, a critical step in any project covering topics such as: - • Use Case Model • Anatomy of a Use Case • Requirement Specification
Academic Writing and Referencing
This seminar will give an overview on academic writing, how to reference correctly (including how to use a reference management system such as Zotero).
Conducting a literature review
This seminar will give an overview of how to conduct a literature review, including how to search for relevant research articles using online research engines and databases (e.g., Google Scholar, IEEE Xplore, etc.)
Reflective Journal
The reflective journal is a description of weekly activities per month and must be signed off by the Academic Supervisor.
Presentation Skills
• Quality of the presentation • Communication skills • Ability to retort to questions and critique
Development
This seminar will contain an overview of • Unified Process • Use Case Modelling • Analysis • Design • Implementation
Prototype
This seminar will contain an overview of creating a prototype covering topics such as: - • Horizontal prototype • Vertical prototype
Mid point presentation
This seminar will discuss what is required at the Mid-Point Presentations covering topics such as: - • Proof of concept • A brief power-point overview • Progress on the project schedule • A demonstration of a simple project prototype (verifying the feasibility of the project) • Grading (Presentation, Progress, Prototype)
Testing
• Test Strategies • Blackbox/Whitebox testing • Testing tools • Evaluation
Technical Writing
• Writing skills • Writing project reports
Understanding the Marking Scheme
This seminar will overview the marking scheme and how students to ensure that their project avails of the marking allowances.
Beta version of the project
• The Beta version of the project is a backup version of the final software. • Students shall submit signed, dated, backup copies of their software to the school administrator.
Technical Report
This seminar will provide an overview of the technical report covering topics such as: - • Executive Summary • Introduction • Background • Technologies • Structure • Background • System • Conclusions • Further development or research • Bibliography • Appendix
User Manual
This seminar will provide an overview of the user manual covering topics such as: - • A CD Rom with code and the databases needed to implement the project. • Project design documents • Instruction for installing and executing the computer code • A user guide, with screen dumps
Presentation Skills
This seminar will contain an overview of how to present information clearly and effectively covering topics such as: - • Introduction • Goal • Central Theories • System • Design • Implementation • Evaluation • Discussions • Demonstrations
Showcase Deliverables
This seminar will provide an overview of the materials required for the project showcase (e.g., poster, demo, photos, profile description)
Assessment Breakdown%
Coursework100.00%

Assessments

Full Time

Coursework
Assessment Type: Project % of total: 100
Assessment Date: n/a Outcome addressed: 1,2,3,4,5
Non-Marked: No
Assessment Description:
Sample projects would be Gaming and Multimedia Design (Single player board game development, 2D interactive game) or Mobile Application Development (Mobile application, Interactive website -three tier architecture)
No End of Module Assessment
No Workplace Assessment
Reassessment Requirement
Coursework Only
This module is reassessed solely on the basis of re-submitted coursework. There is no repeat written examination.
Reassessment Description
Learners who fail this module will be required to repeat the project where all learning outcomes will be examined. 1.1.4.3 Sample Assessments - Gaming and Multimedia Design o Single player board game development o 2D interactive game - Mobile Application Development o Mobile application o Interactive website (three tier architecture)

NCIRL reserves the right to alter the nature and timings of assessment

 

Module Workload

Module Target Workload Hours 0 Hours
Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture No Description 2 Every Week 2.00
Independent Learning No Description 17 Every Week 17.00
Total Weekly Contact Hours 2.00
Workload: Part Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture No Description 2 Every Week 2.00
Independent Learning No Description 17 Every Week 17.00
Total Weekly Contact Hours 2.00
 

Module Resources

Recommended Book Resources
  • Lipston, C. (2005), How to Write a BA Thesis: A Practical Guide from Your First Ideas to Your Finished Paper, University of Chicago Press..
  • Swetnam, D.& Swetnam, R.. (2000), Writing Your Dissertation: The bestselling guide to planning, preparing and presenting first-class work, 3rd. Hachette UK.
This module does not have any article/paper resources
This module does not have any other resources
Discussion Note: