Module Code: H9MPA
Long Title Mobile Platforms and Application Design
Title Mobile Platforms and Application Design
Module Level: LEVEL 9
EQF Level: 7
EHEA Level: Second Cycle
Credits: 10
Module Coordinator: Anu Sahni
Module Author: Sinead O'Sullivan
Departments: School of Computing
Specifications of the qualifications and experience required of staff  
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Demonstrate a deep knowledge of mobile devices, hardware, software and their application in industry.
LO2 Compare and implement frameworks design principles and patterns in Mobile Applications.
LO3 Evaluate the suitability of various platforms, frameworks and architectures for mobile devices.
LO4 Create mobile applications using a variety of current technologies, SDK's and API's.
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Entry requirements  
 

Module Content & Assessment

Indicative Content
Mobile Devices and Hardware (15%)
• Evaluate different device types • Investigate and evaluate mobile operating systems • Explore different hardware and its configuration • Investigate resource constraints for mobile devices and how to develop applications based on these constraints • Research current technologies and trends. • Requirement to bulid apps on other mobile devices such as wear, TV, and Auto.
Mobile Application Platforms, SDK’s and API’s (20%)
• Explore and analyse different mobile platforms, SDK’s and API’s • Investigate simulators and their performance compared to the mobile device • Create mobile applications (native or web app) using for example Interface Builders or DroidDraw.
Best Practices (5%)
• Interaction and Engagement • User input • User Interface • Background jobs
Application Design and Development (30%)
• Apply Mobile Information Architectures • Develop and evaluate GUI design and UI elements • Designing UI with Views • Compare and contrast different frameworks and their functionality. • Develop simple apps with new / built-in features
Building Apps with Content Sharing (15%)
• Sharing simple data • Sharing files • Sharing files with NFC
Optimisation (10%)
• Evaluate optimisation strategies to maximise application operation efficiency • Investigate strategies to benchmark mobile application performance • Research implementation techniques to increase efficiency. • Innovation and commercialisation within app
Security (5%)
• Research, explore and analyse security vulnerabilities in mobile development and communication • Develop secure mobile applications following industry best practices
Assessment Breakdown%
Coursework50.00%
End of Module Assessment50.00%

Assessments

Full Time

Coursework
Assessment Type: Continuous Assessment (0200) % of total: 50
Assessment Date: n/a Outcome addressed: 2,4
Non-Marked: No
Assessment Description:
Practical work will be conducted throughout the semester to assess the learner’s evaluation skills in terms of design strategies and mobile application development. In addition, case based reflective assessment will be conducted to evaluate the learner’s understanding of security related issues with mobile technologies.
End of Module Assessment
Assessment Type: Terminal Exam % of total: 50
Assessment Date: End-of-Semester Outcome addressed: 1,3
Non-Marked: No
Assessment Description:
End-of-Semester Final Examination
No Workplace Assessment
Reassessment Requirement
Repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.

NCIRL reserves the right to alter the nature and timings of assessment

 

Module Workload

Module Target Workload Hours 0 Hours
Workload: Full Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture No Description 2 Every Week 2.00
Practical No Description 2 Every Week 2.00
Independent Learning No Description 17 Once per semester 1.42
Total Weekly Contact Hours 4.00
Workload: Part Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture No Description 2 Every Week 2.00
Practical No Description 2 Every Week 2.00
Independent Learning No Description 17 Once per semester 1.42
Total Weekly Contact Hours 4.00
 

Module Resources

Recommended Book Resources
  • Carmen Delessio, Lauren Darcey and Shane Conder. (2013), Android Application Development in 24 Hours, Sams Publishing.
  • John Ray. (2014), iOS 7 Application Development in 24 Hours, Sams Publishing.
Supplementary Book Resources
  • Theresa Neil. (2012), Mobile Design Pattern Gallery - UI Patterns for Mobile Applications, O'Reilly Media, [ISBN: 978-1-4493-14].
  • Reto Meier. (2012), Professional Android 4 Application Development, Wrox, [ISBN: ISBN: 978-111].
  • Jeff McWherter and Scott Gowell. (2012), Professional Mobile Application Development, Wrox, [ISBN: 978-111820390].
  • Peter van de Put. (2013), Professional iOS Programming, Wrox.
  • Zigurd Mednieks, G. Blake Meike, Laird Dornin, Zane Pan. (2013), Enterprise Android: Programming Android Database Applications for the Enterprise, Wrox.
This module does not have any article/paper resources
Other Resources
Discussion Note: