Module Code: |
H9MPA |
Long Title
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Mobile Platforms and Application Design
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Title
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Mobile Platforms and Application Design
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Module Level: |
LEVEL 9 |
EQF Level: |
7 |
EHEA Level: |
Second Cycle |
Module Coordinator: |
Anu Sahni |
Module Author: |
Sinead O'Sullivan |
Departments: |
School of Computing
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Specifications of the qualifications and experience required of staff |
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
# |
Learning Outcome Description |
LO1 |
Demonstrate a deep knowledge of mobile devices, hardware, software and their application in industry. |
LO2 |
Compare and implement frameworks design principles and patterns in Mobile Applications. |
LO3 |
Evaluate the suitability of various platforms, frameworks and architectures for mobile devices. |
LO4 |
Create mobile applications using a variety of current technologies, SDK's and API's. |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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No recommendations listed |
Co-requisite Modules
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No Co-requisite modules listed |
Module Content & Assessment
Indicative Content |
Mobile Devices and Hardware (15%)
• Evaluate different device types
• Investigate and evaluate mobile operating systems
• Explore different hardware and its configuration
• Investigate resource constraints for mobile devices and how to develop applications based on these constraints
• Research current technologies and trends.
• Requirement to bulid apps on other mobile devices such as wear, TV, and Auto.
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Mobile Application Platforms, SDK’s and API’s (20%)
• Explore and analyse different mobile platforms, SDK’s and API’s
• Investigate simulators and their performance compared to the mobile device
• Create mobile applications (native or web app) using for example Interface Builders or DroidDraw.
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Best Practices (5%)
• Interaction and Engagement
• User input
• User Interface
• Background jobs
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Application Design and Development (30%)
• Apply Mobile Information Architectures
• Develop and evaluate GUI design and UI elements
• Designing UI with Views
• Compare and contrast different frameworks and their functionality.
• Develop simple apps with new / built-in features
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Building Apps with Content Sharing (15%)
• Sharing simple data
• Sharing files
• Sharing files with NFC
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Optimisation (10%)
• Evaluate optimisation strategies to maximise application operation efficiency
• Investigate strategies to benchmark mobile application performance
• Research implementation techniques to increase efficiency.
• Innovation and commercialisation within app
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Security (5%)
• Research, explore and analyse security vulnerabilities in mobile development and communication
• Develop secure mobile applications following industry best practices
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Assessment Breakdown | % |
Coursework | 50.00% |
End of Module Assessment | 50.00% |
AssessmentsFull Time
Coursework |
Assessment Type: |
Continuous Assessment (0200) |
% of total: |
50 |
Assessment Date: |
n/a |
Outcome addressed: |
2,4 |
Non-Marked: |
No |
Assessment Description: Practical work will be conducted throughout the semester to assess the learner’s evaluation skills in terms of design strategies and mobile application development. In addition, case based reflective assessment will be conducted to evaluate the learner’s understanding of security related issues with mobile technologies. |
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End of Module Assessment |
Assessment Type: |
Terminal Exam |
% of total: |
50 |
Assessment Date: |
End-of-Semester |
Outcome addressed: |
1,3 |
Non-Marked: |
No |
Assessment Description: End-of-Semester Final Examination |
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Reassessment Requirement |
Repeat examination
Reassessment of this module will consist of a repeat examination. It is possible that there will also be a requirement to be reassessed in a coursework element.
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NCIRL reserves the right to alter the nature and timings of assessment
Module Workload
Module Target Workload Hours 0 Hours |
Workload: Full Time |
Workload Type |
Workload Description |
Hours |
Frequency |
Average Weekly Learner Workload |
Lecture |
No Description |
2 |
Every Week |
2.00 |
Practical |
No Description |
2 |
Every Week |
2.00 |
Independent Learning |
No Description |
17 |
Once per semester |
1.42 |
Total Weekly Contact Hours |
4.00 |
Workload: Part Time |
Workload Type |
Workload Description |
Hours |
Frequency |
Average Weekly Learner Workload |
Lecture |
No Description |
2 |
Every Week |
2.00 |
Practical |
No Description |
2 |
Every Week |
2.00 |
Independent Learning |
No Description |
17 |
Once per semester |
1.42 |
Total Weekly Contact Hours |
4.00 |
Module Resources
Recommended Book Resources |
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Carmen Delessio, Lauren Darcey and Shane Conder. (2013), Android Application Development in 24 Hours, Sams Publishing.
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John Ray. (2014), iOS 7 Application Development in 24 Hours, Sams Publishing.
| Supplementary Book Resources |
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Theresa Neil. (2012), Mobile Design Pattern Gallery - UI Patterns for Mobile Applications, O'Reilly Media, [ISBN: 978-1-4493-14].
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Reto Meier. (2012), Professional Android 4 Application Development, Wrox, [ISBN: ISBN: 978-111].
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Jeff McWherter and Scott Gowell. (2012), Professional Mobile Application Development, Wrox, [ISBN: 978-111820390].
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Peter van de Put. (2013), Professional iOS Programming, Wrox.
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Zigurd Mednieks, G. Blake Meike, Laird Dornin, Zane Pan. (2013), Enterprise Android: Programming Android Database Applications for the Enterprise, Wrox.
| This module does not have any article/paper resources |
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Other Resources |
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[website], iPhone Application Development,
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[website], Android Application Development,
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[website], White papers on mobile development,
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