Module Code: |
H6PCI |
Long Title
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Play, Creativity and Innovation
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Title
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Play, Creativity and Innovation
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Module Level: |
LEVEL 6 |
EQF Level: |
5 |
EHEA Level: |
Short Cycle |
Module Coordinator: |
ARLENE EGAN |
Module Author: |
ARLENE EGAN |
Departments: |
NCI Learning & Teaching
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Specifications of the qualifications and experience required of staff |
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Learning Outcomes |
On successful completion of this module the learner will be able to: |
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Learning Outcome Description |
LO1 |
Develop an awareness of the historical, cultural and pedagogical views of play in learning and development contexts across the lifespan |
LO2 |
Demonstrate an awareness of what creativity is and its value in learning and development contexts across the lifespan |
LO3 |
Demonstrate the ability to recognise opportunities to promote play and creativity in a range of learning and development contexts |
LO4 |
Demonstrate an awareness of how to create the conditions that would support play and creativity in different learning and development contexts |
Dependencies |
Module Recommendations
This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).
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No recommendations listed |
Co-requisite Modules
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No Co-requisite modules listed |
Module Content & Assessment
Indicative Content |
History and cultural views of play and play in education
This section focuses on creating the historical context of our understanding and appreciation of play. We examine how society has viewed and valued play over time. We also explore the influences that culture have on play. This examination is conducted from a wide perspective, looking from eastern to western cultures and from a deep perspective, by looking at subcultures and classes.
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Creativity
Defining creativity
Understanding the elements of creativity
How to ignite creativity in others
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Theoretical perspectives and approaches to play
This section focuses on a range of core topics and theorists in the domain of play, including Spencer, Patrick, Hall, Freud, Piaget and Vygotsky. Understanding how elements of play and creativity are valid and present across the lifespan
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Recognising the features, functions of play and creativity
This section focuses on different approaches that define aspects of play such as types and features of play. This section will also specifically investigate the role of competition and cooperation in play.
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The elements of creativity
Brainstorming
lateral thinking
divergent thinking
Team collaboration
Dialogue and questioning
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Play and pedagogy
This section focuses on the examination of pedagogies that use strategies of play. Pedagogical frameworks and strategies will be evaluated in terms of their strengths and challenges. The role of the practitioner will also be highlighted to enhance thinking and understanding of the link between play and pedagogy
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Creativity and methods
Specific methods for creative problem solving such as, systematic approaches, Walla's creative process, Polya's problem solving techniques. Removing the barriers to creativity
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Assessment Breakdown | % |
Coursework | 50.00% |
End of Module Assessment | 50.00% |
AssessmentsFull Time
Coursework |
Assessment Type: |
Presentation |
% of total: |
50 |
Assessment Date: |
Sem 1 End |
Outcome addressed: |
2,3,4 |
Non-Marked: |
No |
Assessment Description: Present on a strategy that incorporates play and creativity in solution generation. The presentation should focus on aspects such as; your rationale, the context, the nature of the challenge, learner profiles, parameters, and skills that develop, the strengths and the weaknesses. (25%). You will also need to present a 1000 word report on the topic (25%). |
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End of Module Assessment |
Assessment Type: |
Terminal Exam |
% of total: |
50 |
Assessment Date: |
End-of-Semester |
Outcome addressed: |
1,2,3,4 |
Non-Marked: |
No |
Assessment Description: Case-based assessment. Students must discuss with evidence how they would use play and/or creativity to generate solutions to the cases presented. |
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Reassessment Requirement |
Repeat failed items
The student must repeat any item failed
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NCIRL reserves the right to alter the nature and timings of assessment
Module Workload
Module Target Workload Hours 0 Hours |
Workload: Part Time |
Workload Type |
Workload Description |
Hours |
Frequency |
Average Weekly Learner Workload |
Lecture |
per week |
2 |
Once per semester |
0.17 |
Independent Learning |
No Description |
8.5 |
Once per semester |
0.71 |
Total Weekly Contact Hours |
0.17 |
Module Resources
Recommended Book Resources |
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Wood, E.. (2013), Play, learning and the early childhood curriculm, Sage, London, [ISBN: 9781849201162].
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Daniel Araya, Michael A. Peters. (2010), Education in the Creative Economy, Peter Lang, New York, p.695, [ISBN: 9781433107443].
| Supplementary Book Resources |
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Catmull, E. (2014), Creativity Inc, Transworld Publishers, London, [ISBN: 9780593070109].
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Christopher Vaughn. (2009), Play: how it shapes the brain, opens imagination and invigorates the soul, Penguin Books Ltd., Dublin, [ISBN: 9781101016237].
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Kieran Egan and Krystina Madej, Kieran Egan (Editor), Krystina Madej (Editor). (2010), Engaging Imaginations and Developing Creativity in Education, Cambridge Scholars Publishing, p.240, [ISBN: 1443817635].
| Supplementary Article/Paper Resources |
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The Strong. The American Journal of Play, The American Journal of Play,
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Sage Publications. Journal of Education for Teaching, Journal of Education for Teaching, [ISSN: 0260-7476],
| This module does not have any other resources |
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