Module Code: H6PCI
Long Title Play, Creativity and Innovation
Title Play, Creativity and Innovation
Module Level: LEVEL 6
EQF Level: 5
EHEA Level: Short Cycle
Credits: 5
Module Coordinator: ARLENE EGAN
Module Author: ARLENE EGAN
Departments: NCI Learning & Teaching
Specifications of the qualifications and experience required of staff  
Learning Outcomes
On successful completion of this module the learner will be able to:
# Learning Outcome Description
LO1 Develop an awareness of the historical, cultural and pedagogical views of play in learning and development contexts across the lifespan
LO2 Demonstrate an awareness of what creativity is and its value in learning and development contexts across the lifespan
LO3 Demonstrate the ability to recognise opportunities to promote play and creativity in a range of learning and development contexts
LO4 Demonstrate an awareness of how to create the conditions that would support play and creativity in different learning and development contexts
Dependencies
Module Recommendations

This is prior learning (or a practical skill) that is required before enrolment on this module. While the prior learning is expressed as named NCI module(s) it also allows for learning (in another module or modules) which is equivalent to the learning specified in the named module(s).

No recommendations listed
Co-requisite Modules
No Co-requisite modules listed
Entry requirements  
 

Module Content & Assessment

Indicative Content
History and cultural views of play and play in education
This section focuses on creating the historical context of our understanding and appreciation of play. We examine how society has viewed and valued play over time. We also explore the influences that culture have on play. This examination is conducted from a wide perspective, looking from eastern to western cultures and from a deep perspective, by looking at subcultures and classes.
Creativity
Defining creativity Understanding the elements of creativity How to ignite creativity in others
Theoretical perspectives and approaches to play
This section focuses on a range of core topics and theorists in the domain of play, including Spencer, Patrick, Hall, Freud, Piaget and Vygotsky. Understanding how elements of play and creativity are valid and present across the lifespan
Recognising the features, functions of play and creativity
This section focuses on different approaches that define aspects of play such as types and features of play. This section will also specifically investigate the role of competition and cooperation in play.
The elements of creativity
Brainstorming lateral thinking divergent thinking Team collaboration Dialogue and questioning
Play and pedagogy
This section focuses on the examination of pedagogies that use strategies of play. Pedagogical frameworks and strategies will be evaluated in terms of their strengths and challenges. The role of the practitioner will also be highlighted to enhance thinking and understanding of the link between play and pedagogy
Creativity and methods
Specific methods for creative problem solving such as, systematic approaches, Walla's creative process, Polya's problem solving techniques. Removing the barriers to creativity
Assessment Breakdown%
Coursework50.00%
End of Module Assessment50.00%

Assessments

Full Time

Coursework
Assessment Type: Presentation % of total: 50
Assessment Date: Sem 1 End Outcome addressed: 2,3,4
Non-Marked: No
Assessment Description:
Present on a strategy that incorporates play and creativity in solution generation. The presentation should focus on aspects such as; your rationale, the context, the nature of the challenge, learner profiles, parameters, and skills that develop, the strengths and the weaknesses. (25%). You will also need to present a 1000 word report on the topic (25%).
End of Module Assessment
Assessment Type: Terminal Exam % of total: 50
Assessment Date: End-of-Semester Outcome addressed: 1,2,3,4
Non-Marked: No
Assessment Description:
Case-based assessment. Students must discuss with evidence how they would use play and/or creativity to generate solutions to the cases presented.
No Workplace Assessment
Reassessment Requirement
Repeat failed items
The student must repeat any item failed

NCIRL reserves the right to alter the nature and timings of assessment

 

Module Workload

Module Target Workload Hours 0 Hours
Workload: Part Time
Workload Type Workload Description Hours Frequency Average Weekly Learner Workload
Lecture per week 2 Once per semester 0.17
Independent Learning No Description 8.5 Once per semester 0.71
Total Weekly Contact Hours 0.17
 

Module Resources

Recommended Book Resources
  • Wood, E.. (2013), Play, learning and the early childhood curriculm, Sage, London, [ISBN: 9781849201162].
  • Daniel Araya, Michael A. Peters. (2010), Education in the Creative Economy, Peter Lang, New York, p.695, [ISBN: 9781433107443].
Supplementary Book Resources
  • Catmull, E. (2014), Creativity Inc, Transworld Publishers, London, [ISBN: 9780593070109].
  • Christopher Vaughn. (2009), Play: how it shapes the brain, opens imagination and invigorates the soul, Penguin Books Ltd., Dublin, [ISBN: 9781101016237].
  • Kieran Egan and Krystina Madej, Kieran Egan (Editor), Krystina Madej (Editor). (2010), Engaging Imaginations and Developing Creativity in Education, Cambridge Scholars Publishing, p.240, [ISBN: 1443817635].
Supplementary Article/Paper Resources
This module does not have any other resources
Discussion Note: